![]() A minor annoyance but an annoyance anyway. This forces the player to take it painfully slow in an already slow moving vehicle in fear of not having everything gang up on the Cyclops and having it destroyed. Sure a large creature like the Reaper or Dragon should have the power to damage and/or destroy it, but have it as fragile as the Sea Moth is unreasonable. Im not saying it should be invincible like it was. ![]() Adding the ability for anything to destroy it. Now, that list of costs went up exponentially. That was at the cost of speed, agility, and power consumption. ![]() Before, the only benefit was that it was a mobile base and it was invulnerable to everything but pressure. I think they made the Cyclops worse in every way with little to no benefit. I want some insight into what people think of this because every comment criticizing it is getting downvoted to hell.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |